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5e arcane trickster shadow blade booming blade
5e arcane trickster shadow blade booming blade







Pretty much everything in this build will work the same way with a two hander and Strength focus or swapping Sorcerer for Bard. Valour and Sword Bards' kits are largely redundant with Paladin, so I'd opt for College of Lore for even more support and non-combat advantages, as well as access to sick non-Bard spells like Haste.

#5e arcane trickster shadow blade booming blade full#

In Act 3, the Duelist's Prerogative legendary rapier can be acquired relatively early through the Save Vanra quest, but its full advantages will require ditching your shield (well worth-it, I've found). Some standout items I've found for the Dex variant include the Yuan-Ti Scale Mail (Act 2, Harper Quartermaster) and Armor of Agility (Act 3, Stormforge Smithy) that preserve your full Dex bonus to AC, and I like to roll with the Dueling fighting style with a finesse weapon and shield-the Knife of the Undermountain King purchasable at the Githyanki Creche can see you through much of the game. This build works for both Dexterity and Strength-based Paladins. After taking our Paladin Batman (Rogue/Paladin) build down below into Tactician difficulty, I'd actually lean more toward Bard on this one: you'll get just as many spell slots for smiting, while Bardic Inspiration and the Bard's non-combat utility synergizes better with the Paladin than the Sorcerer's capacity for AoE nukes. A more balanced half-and-half Bard 6 / Paladin 6 or Paladin 6 / Sorcerer 6 is the move then. Unless you use DiZ91891's nifty 5e Spells mod, the "blade" cantrips that make the traditional beloved tabletop tryhard build of Paladin 2 / Sorcerer whatever just aren't in Baldur's Gate 3. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat buffs and, more importantly, their ample Spell Slots to go smiting all the live-long day. Non-combat capability: Excellent, especially for the Bard.Secondary Attributes: 15 Charisma, 14 Constitution.Priority Attributes: 17 Strength or Dexterity at character creation.Key Abilities: Divine Smite + Sorcerer/Bard spell slots.Pick this if you want: A Paladin with a little more flavor, and/or a one-way ticket to Smite City.(Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 👼️ I've found that a lot of my characters have 17 in a primary stat, and 15 in a secondary, and increasing both of those attributes to the next threshold is almost always the best use of your first ASI. You get another +1 every even level, to a max of +5 at 20 in a stat. Attributes: While those feats can be tempting, the highest you can raise an Attribute at character creation is 17 for a +3 bonus to its applications.It can sometimes be beneficial to choose a class like Fighter or Rogue at level 1 for their excellent martial/skill proficiencies, even if they aren't going to be your main class focus. Proficiencies: Classes gain fewer weapon, skill, and saving throw proficiencies when chosen later on than at level 1.

5e arcane trickster shadow blade booming blade

A Wizard 4/Cleric 3 can only cast level 2 spells from each class, but will have a large number of spell slots to devote to each, with their Cleric spells able to go in Wizard slots and vice versa⁠-it's not known if Larian has tweaked that progression from tabletop rules, though. Additionally, spellcaster/spellcaster multiclasses have a shared pool of spell slots, removing a major disadvantage of this kind of character in older versions of D&D. Spell levels: Full casters gain new spell levels and spell slots every odd class level.Most spellcasters, and also Paladins, choose their subclass at level 1.

5e arcane trickster shadow blade booming blade 5e arcane trickster shadow blade booming blade

This is often, but not always, the minimum number of levels you want to hit in a second or third class. Subclass: Most classes let you choose a subclass at level 3 (your Bard college, for example).Extra Attack is a priority ability you don't want to delay more than one or two levels. Extra Attack: Fighters, Barbarians, Rangers, Monks, and Paladins get a second full attack per turn at level 5.







5e arcane trickster shadow blade booming blade